I was obsessed with drawing characters and building grand structures from early childhood. One day I saw a basilica and was so impressed by it that the first thing I did when I got back home was building a styrofoam/lego model inspired by and loosely based on what I saw. The additional details which were not a direct copy of what I saw were designed both using my past recollection of architectural elements but stylised to fit the current build. (Si-Ne dynamic?)
I am well aware of emotions conveyed by body gestures/stances, by shapes that make one cohesive composition - buildings, vehicles, armour or furniture. Also all the shades of emotions and impressions conveyed by sounds, especially classical/electronic music, or words.
I only seem to have genuine empathy towards the people I'm closest with, the bigger and more foreign the group of given people the less empathy I'd feel for them, i.e. a plane crash, or a natural disaster with loads of casualties.
I was quite abusive as a child, but usually in ways that I knew wouldn't destroy the victim emotionally - throwing money in one kid's eyes who was from a not so well off family. As cruel as this may sound, I would never mess with a kid if I knew I'd make him cry or tell on me, having approx, 90% success rate in doing so by the time puberty hit. Yes, making a kid cry would make me feel uncomfortable, but on the other hand I still have a laughing reflex at funerals when seeing people cry, especially if I know that person was no close friend of the deceased. Anyway, it's a constant habit of feeling out where people's real boundaries lay.
I despise obnoxious people and dismissive ones who see everything around them as black & white. Then again, I think I'm as open ended as it gets.
My room and the surroundings I work in are always set up in a presentable scene, for my peace of mind of order and for whomever visits me, making an impression of who I am on him. I'm well aware that this acute knowledge about 'what impression would this given visual make on the audience' being the surroundings I work in, what I'm wearing or any craft I'm working on is what drove me into a design college.
When it comes to being orderly, I can't stand few things like not having washed my hands (especially after meat) and having to write anything to use any of the more expensive pens afterwards; it's a big challenge to leave the house dirty or messy - this actually triggers some social anxiety, I don't mind people being unpresentable at all, but it bothers me a lot when I am. I'm not overly punctual and can delay things until the absolute final deadline nears.
If I'm not careful I can easily fabricate facts or stories to attract the other person - when having a strong gut feel or being certain that this person would like the quality of myself I'm accentuating or adding to. I've noticed becoming alarmingly good at this around being 17-18, after which I stuck to using it only in situations when it does equal good to me and the person I'm talking to, or in emergencies.
When it comes to video games I absolutely got dragged into Cities: Skylines, a city builder. The way I played was always treating the city as a system, that always had to look presentable and polished. By a system I mean that I always focused that it maximises it's operating efficiency - having the graveyard close to the hospital so the hearses don't block my traffic for example. Resource efficiency was an area that has always fascinated me, the boldest and clearest example from the past would be German economists using stone headstones from a dormant Jewish cemetery to build a road that was needed nearby.
I poured a great deal of my heart and time into World of Warcraft back in the day, the things I've focused in this game was first and foremost making my character look imposing & impressive, but not taking away the authenticity of who I am in his image.
Guild play was a big aspect in all of this for me. Guilds were organisations with their own command hierarchies created by players. Just like in a modern day corporation there was a Guild Master - the CEO, below him a tight group of officers - the operating committee, and below all of this the rest of the guild members. When my summer holidays hit I set off to a daily grind, both social and game-skill one with a mindset of wanting to become an officer; and when I finally received that rank I was far from being disappointed with how I felt within this social structure, ending my two year 'career' there with running the treasury and overseeing guild's economy.